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Mac Application Development by Example: Beginner's Guide, by Robert Wiebe
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In Detail
It's never been more important to have the ability to develop an App for Mac OS X. Whether it’s a System Preference, a business app that accesses information in the Cloud, or an application that uses multi-touch or uses a camera, you will have a solid foundation in app development to get the job done.
Mac Application Development by Example takes you through all the aspects of using the Xcode development tool to produce complete working apps that cover a broad range of topics. This comprehensive book on developing applications covers everything a beginner needs to know and demonstrates the concepts using examples that take advantage of some of the most interesting hardware and software features available.
You will discover the fundamental aspects of OS X development while investigating innovative platform features to create a final product which take advantage of the unique aspects of OS X.
Learn how to use Xcode tools to create and share Mac OS X apps. Explore numerous OS X features including iCloud, multi-touch trackpad, and the iSight camera.
This book provides you with an illustrated and annotated guide to bring your idea to life using fundamental concepts that work on Mac.
Approach
This book is a beginners guide that teaches the topic using a learn by example method.
Who this book is for
This book is for people who are programming beginners and have a great idea for a Mac OS X app and need to get started.
- Sales Rank: #1597140 in eBooks
- Published on: 2012-12-21
- Released on: 2012-12-21
- Format: Kindle eBook
About the Author
Robert Wiebe
Robert Wiebe was born in 1961. He has more than 30 years experience designing, implementing, and testing software. He wrote his first App in 1979, as a high school student, using 6502 assembler code on an Ohio Scientific C2-4P computer with 8k RAM. More recently, he has focused on developing games and utilities for Mac OS X.
His interests include a vintage computer collection which includes many pre-IBM PC era microcomputers; Apple Macintosh computers starting with the SE/30 running Mac OS 7 through to the Macbook Pro running Mac OS X that he uses today.
He has developed many popular Mac OS X Apps including ShredIt X, NetShred X, Music Man, iVCD, and many more.
He has experience developing software in a number of industries, including mining, finance, and communications. He has worked for a number of employers including Motorola as a Senior Systems Architect developing two-way wireless data systems and Infowave Software as the Software Development Manager for their Imaging Division. After working for other people's companies, he founded his own companies, Mireth Technology and Burningthumb Software, which are his primary interests today.
He is also the author of Unity iOS Essential book (ISBN 978-1-849691-82-6).
Most helpful customer reviews
0 of 0 people found the following review helpful.
Great book and well worth the money
By Aaron
I'm not sure if the same thing is true for the print version of this book but when I went to my PacktPub.com account to download this book to put on my iPad, I found that they had the examples bundled up in a .zip file that I could download, why can't more books do this?! I often find that you end up copying out of the book and it either doesn't work or that you have not properly digested how it works. The advantage of having these demos ready to download is that you can straight away get working code which you can tear apart, change, modify and really get your hands on. I often find this the best learning approach, but it is not for everyone. The book does not cater either way (in a good way) if you want to learn step-by-step then you can, the book guides you though exactly how to do things and more importantly it explains to you what you are writing, why you need it and what it does for the application.
Now I was testing out the ePub format on my iPad and did find a few formatting errors with the way the text and tables flow from page to page but it did not effect how the book read at all.
I am fairly unfamiliar with the Xcode interface and I only know the basic locations of the popular buttons, I think the interface can be a little bit daunting to some. This book starts right at the beginning and does not expect you to know anything about the interface beforehand, it walks you through all of the things that you need to know and some of the others you will pickup along the way.
One thing I did find really useful about the book is the fact that it is laid out in almost three simple steps for each part, it first walks through a little bit about what you are about to do and what it will do for the application, it then has a `Time for action' step which guides you through the actual process, and then the part that I like the most is the `What just happened?' part. That last part is something that I have found lacking in some of the other books I have read (not all though) is that they don't take the time to step back and pause for a second and explain exactly what you just did.
1 of 1 people found the following review helpful.
OK for beginners, but beware of bugs in text
By Ted
OK for beginners, but be aware of a couple of issues:
Apple has changed a few things in Xcode 5.0 (latest version for Mavericks), which are not represented correctly in the book. One tricky item in particular is how outlets are assigned in IB for items in the view. The method in the book is no longer supported, so you will have to do some googling.
Also, there are a lot of typo's, and missing lines of code in the book examples. If you want to compile and run the code as listed, you will have to add a few things. Not good for a beginner.
I will admit, I have not downloaded the .zip file that is supposed to be available to see if that has the correct source code. So far I am on chapter 5 and have been able to figure out how to fix all the issues, as they are minor if you have some experience with XCode. If you are a true beginner, you may struggle with this.
Other than those issues, I like the layout of actually creating working applications for each chapter, rather than theoretical ideas.
0 of 0 people found the following review helpful.
not just GUI design
By W Boudville
Ahem, I do have to differ slightly with the Preface, which asserts that Apple's 'market share is growing faster than the industry and has been for years'. I've been following Apple since 82, and I well remember when Microsoft relegated them to almost irrelevancy on the desktop and where extinction loomed as a real possibility in the late 90s. But yes Apple did come back spectacularly and Mac OS X is a very solid operating system. To this ends, programming for OS X can be lucrative.
The author also acknowledges that finding bugs is a real part of the development process. Thus the second chapter discusses the debugger that comes with Xcode. We are walked thru deliberate coding errors, that result in executable code, but which when run give wrong answers. Like dividing by zero. You need to learn how to use breakpoints, to step thru problematic code. Something common to every debugger in every language. So if you have never used any debugger before, the lessons in this book can indeed be transferable to other computing environments.
Another useful section of the book explains iCloud, which is Apple's marketing term for you being able to store data on their servers. The payoff is the ability to have several devices on the Internet access and change a common data area. This is something different from most any application environment of say 10 years ago. Then, it was incumbent on you to provide that central storage on the Internet, via your own data center. So pay attention here. This is cutting edge.
Later chapters then delve into GUI issues. Perhaps some readers were really looking for these topics. But the book tries to strike a balance between these and the earlier abilities. You should become facile across all these, to be an experienced developer.
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